High game kill totals determine whether each specific over/under line is cleared: Game 2 >41.5 kills, Game 3 >38.5 kills, and Game 4 >49.5 or >50.5 kills.
The result signals whether fights remain chaotic and long or if one side snowballs to a quick, low-kill finish.
Team WE and LNG Esports supply the players whose laning, jungle pressure, and teamfighting directly set kill counts.
Junglers and ADCs matter most for kill involvement, while coaches and in-series substitutions shape pacing and draft aggression across games.
Aggressive draft choices and jungle priority increase the chance of high kill totals by creating early skirmishes and contested objectives.
Vision control, scaling versus skirmish compositions, Baron fight frequency, and one-sided lanes are the causal levers that move these over/under lines.
Early-game pace and the first-15-minute gold and kill differences predict whether a game stays kill-heavy or closes fast.
Track champion picks, jungle paths, dragon/Rift Herald/Baron timings, in-series substitutions, and how each team adjusts strategy after a loss.