Whether any player achieves a pentakill or quadrakill in the BO3, and whether both teams destroy at least one inhibitor in Game 2, are the specific in-game outcomes being tracked.
Those events mark decisive teamfights and objective control and change game tempo plus narrative momentum for both squads.
Team WE and Bilibili Gaming's carries, mid laners, and junglers are the primary actors who can produce quad- or pentakills.
Supports and solo laners influence fight setup, while coaches determine draft priorities and substitutions that shape who faces which matchup.
Champion draft and composition create the mechanical and positional windows that allow multi-kills.
Jungle pathing, vision control, early dragons, Baron timing, and mid‑game item spikes are the causal levers that convert skirmishes into quad- or pentakills or let defenses hold inhibitors.
Draft reveals whether teams built scaling or all‑in teamfight compositions and hints who can create pentakill windows.
During the first 10–20 minutes watch jungle proximity, solo‑lane roams, and first blood; in mid‑game monitor Baron fights, inhibitor damage in Game 2, and item completions that enable multi-kills.