The total kills in Game 2 determine whether the selected over/under line pays out for that map.
A high-kill result signals frequent skirmishes, roams, and comeback windows; a low-kill match reflects controlled macro, objective-focused play, and fewer teamfights.
Movistar KOI and Karmine Corp are the competing teams; top laners, mid laners, AD carries, and junglers largely shape kill counts.
Coaches' draft choices and any substitute players matter too, since aggressive junglers or roaming mids can spike totals early.
Champion draft and team composition set the baseline for fights — heavy engage, poke, or scaling comps change kill likelihood.
Early jungle pathing, vision control, objective timings, and individual tendencies for overextension drive mid-game skirmishes and brawls that inflate kill totals.
Picks/bans and the first 10–15 minutes are critical signals: first blood time, jungle proximity, and bot-lane trades predict game tempo.
Also monitor Game 1 result, draft shifts between maps, dragon fights, turret plates, and any visible tilt or substitutions that could push kills up or down.