Game 2's combined kills must either exceed 48.5 or not; that single-game total settles the over/under market for the second map.
The best-of-three match winner determines which team claims the series victory in LCK Rounds 1–2 and gains the immediate standing benefit.
KT Rolster and Dplus KIA supply the players whose lane matchups, jungle pathing, and teamfighting decide both the kill line and the series result.
Coaches and individual carries—especially the bot laners and junglers—have outsized influence on tempo, objective fights, and who closes the match.
Draft and champion picks shape whether Game 2 favors early skirmishes or slow scaling, directly affecting total kills.
Objective control, vision denial, early snowballs, and mid-game teamfights push kill counts up; clean, coordinated resets and quick finishes keep totals lower and change series momentum.
Watch the picks-and-bans for priority on skirmish-heavy or poke champions that raise kill volatility in Game 2.
Track first 15-minute kill rate, jungler proximity to lanes, Rift Herald/Dragon trades, Baron fight timings, and whether Game 1’s result alters draft approach or player tempo.