A best-of-three series decides which team wins the match, collects LCK points, and strengthens early-season standing.
Individual map results determine many proposition markets (map winners, total kills, objective counts) and shape momentum and coaching choices for the round.
T1's Lee 'Faker' Sang-hyeok and Kiwoom DRX's starting five are the main actors on stage.
Coaches, junglers, and bot‑lane duos typically swing objective fights and late‑game shotcalling. Patch balance and tournament officials also affect what strategies each squad can safely attempt.
Draft and champion priority set early power spikes and the broad game plan before laning begins.
Objective control (dragons, Rift Herald, Baron), jungle pathing, lane matchups, vision battles, and mid‑game rotations drive map count and total kill outcomes.
Pre-match picks and bans reveal intended lane matchups and priority targets for jungle contests.
Track early dragon timers, first‑10 minute gold differences, Baron setups, inhibitor attempts, and any substitutions or coach timeouts before games two and three.