Whether a player records a quadra kill in Game 1 — four kills in a single fight — is the specific in-game feat being tracked.
Also at stake is who wins the best-of-one: a Game 1 victory for Karmine Corp Blue or for Galions settles the match-winner markets.
Galions and Karmine Corp Blue's starting rosters determine the single-game result and the likelihood of high-kill plays.
Primary damage dealers (AD carries and mids), the jungler's gank timing, and any substitute picks will most directly create quadra opportunities.
Drafting and champion selection shape teamfight profiles and either enable or limit multikill potential.
Early-game jungle paths, lane matchups, vision control, and objective timing shift kill distribution; coach tempo and in-game adaptations also change the odds quickly.
The first 10–20 minutes reveal jungle attention and bot-lane dominance; a fed AD carry or repeated ganks raises quadra chances.
Also monitor the draft, any last-minute roster swaps, dragon fights, and 15–25 minute power spikes that often decide single-game winners.