A best-of-three match decides which team advances in LCK rounds 1–2 and sets momentum for the stage.
Multiple prop markets resolve: series winner, map total, game-specific outcomes (first blood, pentakill, quadrakill), objective occurrences (Baron, dragons, inhibitors), kill totals and odd/even, and map handicaps that affect payouts.
DN SOOPers and BNK FEARX are the competing LCK squads.
Starting five (top, jungle, mid, bot, support), coaches, and any bench substitutions determine early tempo, objective control, and teamfight scaling that directly shape props like pentakills, Baron steals, and total-kills lines.
Draft phase — champion picks and bans — shapes lane matchups, win conditions, and teamfight scaling for each game.
In-game factors such as jungle pathing, vision control, early skirmishes, objective timing, and mid-game rotations are the causal levers that move odds for first blood, total kills, and whether both teams secure Baron or inhibitors.
Game drafts for each map — bans, priority picks, and solo-lane matchups — reveal win conditions before fights begin.
Watch early tempo (first 10–15 minutes), jungle proximity, turret timings, mid-game Baron windows, substitutions, and coach timeouts; live stat feeds and VODs will confirm pentakill/quadrakill chances and kill totals.