A single numeric threshold — 45.5 combined kills in Game 2 — decides whether the outcome is over or under.
The figure measures how aggressive both teams play in that map and whether the game resolves through fights or long farming windows.
PlayTime's roster and PARIVISION's lineup will generate the kills and deaths that determine the total.
Individual cores, roaming supports, offlaners and the teams' coaches (via draft and tempo calls) all shape how many engagements occur in-game.
Draft composition and hero tempo set the baseline for total kills; early-gank heroes and roaming supports raise kill potential while heavy-scaling, defensive drafts suppress it.
In-game dynamics — first blood timing, Roshan fights, item spikes (Blink, Shadow Blade), and successful smoke rotations — swing the number up or down.
Early minutes (5–15) reveal tempo: first bloods, lane deaths, and early rotations indicate whether the game will trend high-kill.
Also track the final hero picks on match day, reported draft adjustments, Roshan timing during midgame, and any signaled strategic shifts from either team before kickoff.