A Rampage in Game 1 occurs when one player scores five rapid kills in a single engagement.
Game 2 over/under markets settle whether the match produces a high number of kills versus a controlled, low-scoring tempo. Payouts hinge on whether total kills cross 34.5 or 35.5.
BetBoom Team and Team Spirit are the two squads whose drafts, coordination, and execution determine the outcomes.
Core players create kill opportunities while supports enable streaks with saves, stuns, and vision. Offlaners and roaming mids often swing tempo that either enables Rampages or suppresses totals.
Draft composition—high-tempo cores or teamfight-heavy lineups—directly affects kill rates and Rampage likelihood.
Early ganks, successful rotations, Roshan timing, and key item timings (Blink, BKB) shift kill momentum. Snowballs, buybacks, and execution in clustered fights magnify whether totals climb past the thresholds.
Hero picks and lane matchups during the draft are the first signal for kill tempo and Rampage potential.
Monitor kills by 10 minutes, net-worth swings, Roshan attempts, and major item timings. Repeated committed teamfights or consecutive successful initiations in Game 2 are the clearest pushes above 34.5/35.5.