Whether Game 1 produces 40 or more total kills (over 39.5) determines which side of the over/under resolves.
A high-kill game implies faster tempo and frequent teamfights; a low-kill game implies safer drafts and longer farming windows.
Aurora and Tundra Esports are the teams whose draft choices and in-game reads set the kill baseline.
Midlaners, offlaners, and roaming supports matter most because their early rotations and kill participation drive the match’s total kills.
Draft composition and tempo determine baseline aggression.
Hero mobility, lockdown, and gank potential, plus successful smokes, Roshan fights and item timings (Blink, BKB), create clustered fight windows that raise kill counts.
Watch the draft and opening ten minutes for early clues about aggression.
Track first-10-minute kills, midlane results, early smoke rotations, Roshan attempts, and timing of key items; spikes in these signals often forecast whether the total crosses 39.5.