A single match metric — whether map two's total kills is odd or even — decides this market's outcome.
Every frag on map two from both teams counts toward parity, so overtime or early-round mass kills change results and payouts.
ex-RUBY and Phantom supply every frag that determines whether map two's kill total is odd or even.
Primary riflers, AWPers, stand-ins, and the coaching staff's round calls influence who accumulates multi-kill rounds and how many kills are available across 30 regulation rounds and potential overtime.
Round pacing, economic cycles, and buy patterns are the primary levers that change kill totals during a map.
Heavy site executes, retake attempts, forced-eco rounds, clutches, and overtime spikes drive cumulative kills; map choice and early pistol rounds set the baseline.
During map two, pistol rounds and the first five rounds indicate if teams prioritize kills or map control.
Track economy resets, timeouts, number of full buys, any substitutions, and whether the map goes to overtime; demo and live round-by-round stats reveal frag clustering.